You place your stats where you want them, assign your spells, and so on.
All of this is really window dressing, as I didn’t see any real difference for the game to play out. You do get more choices for your character this time around, as instead of just playing a human, they’ve added in the Dark Elf, the Half Orc, and the Cogger, a construct that really reminded me of the Warforged from Dungeons and Dragons Online: Eberron Unlimited. This is also where you can delve into the other dungeons from the previous games. From there, you continue on into the depths of the dungeon, leveling up and arming yourself with gear you find until you defeat the monsters at various levels that the NPCs waiting in the starting area want dead. The story breaks down like this: several years after the conclusion of the second game, you’re challenged by a strange traveler to defeat an evil monster in the depths of a dungeon known as the Chamber of Trials, within the Temple of Fate. So it’s not a big thing in the game, but it is there. Unfortunately, being a dungeon crawl style game, most of the story is given to you at the very beginning of the game, with other parts only being available if you choose to go and watch the intro for the other two games.
In fact, this version of Fate contains the original dungeon as well as the second installment, Fate: Undiscovered Realms. Still, is it enough?Īs Fate would have it, insert laugh track here, there is a story to this seemingly endless dungeon crawl. It’s supposed to be a kid friendly RPG, and I’m going with that in mind for the review here, but can it deliver on the depth other kid-friendly RPGs, like Zelda or Pokemon? I didn’t know what to expect from it, but after playing it through, I can see some of the charm. When I got this one in my mailbox, I wasn’t sure what to expect.